Class_name = "CBatchBallistics"
object_name = "SHELL_GER_50_CV"

//50 "5 cm Pzgr.39"   KwK 39  .

////PhysicsBody properties
VisualImage=0,"graphics/ammo/ammoYac.mgm",false
visualradius = 3
ImageAttr=4	//IA_NOROTINTERPOLATION

//CollisionBody="graphics/ammo/ammo.col"

NoDirecion=true
NoCollision=true

// ,     ( 0 -   5/  ),  -  .  ,    ,  
//       100   ,  .    0.25  ,  0.8 .    0.5  
//           
//         .bin   (  ),  10/  
// ..        ,    
//          100       SHELL_GER_20x82_AP (=1000)

Armor=0,835,	87,7446,	70,18615,	0,29785
Armor=500,702,	68,5262,	54,13154,	0,21047 //          500-68 (59  30)
Armor=1000,587,	53,3683,	42,9208,	0,14732
Armor=3000,276,	18,814,		14,2035,	0,3255
Armor=5000,155,	8,256,		6,641,		0,1026

//             

DefaultStartSpeed=835	//        (),   L24 685 /
MaxDistance=5000		// ,    
Mass=2.06				// 
Mkr=0.8					//  ,     Cx   M=1,        
Mmax=2.0				//  ,     Cx,   M=1,        
Cx_0=0.4				// -   (M <= Mkr),        
Cx_max=0.75				// -   (M = 1),        
Cx_1=0.59				// -   (M >= Mmax),        
R=0.025					// 
LiveTime=16				//  
TimeToDestroy=0			//        (0 ..   )
TracertShowtime = 10	//  
MaxRedirections = 3		// - 
//InjectionDepth=1.0	//             (  )
CavityDelay=0.0014		// ,   InjectionDepth,         (  ;  1  500 )
MinInjectionDepth=0.2	// ,      ,     .  -      (    ).

debug=false

HitDummy="LuaScripts/WorldObjects/Explosions/CavityShells/HE_050mm_2kg_17g_internal.txt"	//       
HitMisc="LuaScripts/WorldObjects/Explosions/CavityShells/HE_050mm_2kg_17g_object.txt"
HitWater="LuaScripts/WorldObjects/Explosions/CavityShells/HE_050mm_2kg_17g_water.txt"
HitGround="LuaScripts/WorldObjects/Explosions/CavityShells/HE_050mm_2kg_17g_ground.txt"
HitArmor="LuaScripts/WorldObjects/Explosions/Effects/hit_ap_37-50mm_armour.txt"
HitBuilding="LuaScripts/WorldObjects/Explosions/CavityShells/HE_050mm_2kg_17g_building.txt"
HitMetal="LuaScripts/WorldObjects/Explosions/CavityShells/HE_050mm_2kg_17g_object.txt"
HitForest="LuaScripts/WorldObjects/Explosions/CavityShells/HE_050mm_2kg_17g_object.txt"

HitDummyEffect=""
HitMiscEffect="LuaScripts/WorldObjects/Explosions/CavityShells/hit_cv_misc.txt"
HitWaterEffect="LuaScripts/WorldObjects/Explosions/CavityShells/hit_cv_water.txt"
HitGroundEffect="LuaScripts/WorldObjects/Explosions/CavityShells/hit_cv_ground.txt"
HitArmorEffect="LuaScripts/WorldObjects/Explosions/CavityShells/hit_cv_armour.txt"
HitBuildingEffect="LuaScripts/WorldObjects/Explosions/CavityShells/hit_cv_building.txt"
HitMetalEffect="LuaScripts/WorldObjects/Explosions/CavityShells/hit_cv_armour.txt"
HitForestEffect="LuaScripts/WorldObjects/Explosions/CavityShells/hit_cv_building.txt"

//      PC 

Gage=50					//
DefaultBulletSpeed = 835.0		//       ()   
BulletSpeed = "KwK-39", 835.0	//      () 

shellType = 1
//        SHELL_TYPE_CV = 1,//  - CV - Armour Piercing with Cavity Bursting Charge
//        SHELL_TYPE_AP = 2,//   - AP - Armour Piercing Solid
//        SHELL_TYPE_HV = 3,//  - HV - Armour Piercing Composite Rigid (High Velocity)
//        SHELL_TYPE_HT = 4,//  - HT - Hight Explosive Anti Tank (HEAT)
//        SHELL_TYPE_SH = 5,//  - SH - Shrapnel
//        SHELL_TYPE_HE = 6,//  - HE - High Explosive and Fragmental
//        SHELL_TYPE_SpHV = 7,//   - SpHV - Armour Piercing Spool-Shaped (Spool High Velocity)
//        SHELL_TYPE_MG = 8,// 